Here is the code that solves a sudoku puzzle by recursion and backtracking method.
package sudoku;
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/* */
/* An applet to demonstrate recursion and backtracking */
/* =================================================== */
/* */
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import java.applet.* ;
import java.awt.* ;
//Solves a sudoku puzzle by recursion and backtracking
public class Sudoku extends Applet implements Runnable
{
// The model
protected int model[][] ;
// The view
protected Button view[][] ;
// Creates the model and sets up the initial situation
protected void createModel()
{
model = new int[9][9] ;
// Clear all cells
for( int row = 0; row < 9; row++ )
for( int col = 0; col < 9; col++ )
model[row][col] = 0 ;
// Create the initial situation
model[0][0] = 9 ;
model[0][4] = 2 ;
model[0][6] = 7 ;
model[0][7] = 5 ;
model[1][0] = 6 ;
model[1][4] = 5 ;
model[1][7] = 4 ;
model[2][1] = 2 ;
model[2][3] = 4 ;
model[2][7] = 1 ;
model[3][0] = 2 ;
model[3][2] = 8 ;
model[4][1] = 7 ;
model[4][3] = 5 ;
model[4][5] = 9 ;
model[4][7] = 6 ;
model[5][6] = 4 ;
model[5][8] = 1 ;
model[6][1] = 1 ;
model[6][5] = 5 ;
model[6][7] = 8 ;
model[7][1] = 9 ;
model[7][4] = 7 ;
model[7][8] = 4 ;
model[8][1] = 8 ;
model[8][2] = 2 ;
model[8][4] = 4 ;
model[8][8] = 6 ;
}
//Creates an empty view
protected void createView()
{
setLayout( new GridLayout(9,9) ) ;
view = new Button[9][9] ;
// Create an empty view
for( int row = 0; row < 9; row++ )
for( int col = 0; col < 9; col++ )
{
view[row][col] = new Button() ;
add( view[row][col] ) ;
}
}
//Updates the view from the model
protected void updateView()
{
for( int row = 0; row < 9; row++ )
for( int col = 0; col < 9; col++ )
if( model[row][col] != 0 )
view[row][col].setLabel( String.valueOf(model[row][col]) ) ;
else
view[row][col].setLabel( "" ) ;
}
// This method is called by the program when the applet is loaded
public void init()
{
createModel() ;
createView() ;
updateView() ;
}
// Checks if num is an acceptable value for the given row
protected boolean checkRow( int row, int num )
{
for( int col = 0; col < 9; col++ )
if( model[row][col] == num )
return false ;
return true ;
}
// Checks if num is an acceptable value for the given column
protected boolean checkCol( int col, int num )
{
for( int row = 0; row < 9; row++ )
if( model[row][col] == num )
return false ;
return true ;
}
// Checks if num is an acceptable value for the box around row and col
protected boolean checkBox( int row, int col, int num )
{
row = (row / 3) * 3 ;
col = (col / 3) * 3 ;
for( int r = 0; r < 3; r++ )
for( int c = 0; c < 3; c++ )
if( model[row+r][col+c] == num )
return false ;
return true ;
}
// This method is called by the browser to start the applet
public void start()
{
// This statement will start the method 'run' to in a new thread
(new Thread(this)).start() ;
}
// The active part begins here
public void run()
{
try
{
// Let the observers see the initial position
Thread.sleep( 1000 ) ;
// Start to solve the puzzle in the left upper corner
solve( 0, 0 ) ;
}
catch( Exception e )
{
}
}
// Recursive function to find a valid number for one single cell
public void solve( int row, int col ) throws Exception
{
// Throw an exception to stop the process if the puzzle is solved
if( row > 8 )
throw new Exception( "Solution found" ) ;
// If the cell is not empty, continue with the next cell
if( model[row][col] != 0 )
next( row, col ) ;
else
{
// Find a valid number for the empty cell
for( int num = 1; num < 10; num++ )
{
if( checkRow(row,num) && checkCol(col,num) && checkBox(row,col,num) )
{
model[row][col] = num ;
updateView() ;
// Let the observer see it
Thread.sleep( 1000 ) ;
// Delegate work on the next cell to a recursive call
next( row, col ) ;
}
}
// No valid number was found, clean up and return to caller
model[row][col] = 0 ;
updateView() ;
}
}
// Calls solve for the next cell
public void next( int row, int col ) throws Exception
{
if( col < 8 )
solve( row, col + 1 ) ;
else
solve( row + 1, 0 ) ;
}
}